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Iconography: AI Skill for UX Design

Iconography is an AI skill that picks icons users recognize on sight: universal metaphors, one consistent style, and labels where meaning isn't obvious. No more ambiguous icon-only buttons.

npx skills add Uxcel-Lab/product-skills --skill ux-iconography

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What this skill does

Helps an AI assistant choose icons that users read instantly rather than decorative glyphs they have to decode.

  • Checks the platform, the library, and whether each icon earns its place.
  • Uses universal metaphors users already read, not clever substitutes.
  • Applies one consistent style across stroke weight, geometry, and color.
  • Labels ambiguous icons and gives every icon-only control an accessible name.
  • Keeps one icon per action across the whole product.
  • Simplifies glyphs so they stay legible at small sizes.
  • Sizes touch targets at 44pt on iOS and 48dp on Android.
  • Flags style, library, and state variant choices as deliberate decisions.

When to use it

Use it when you need an AI assistant to:

  • add or pick icons for a screen;
  • design a consistent icon set;
  • decide between filled and outlined styles;
  • choose between SF Symbols, Material, and custom icons;
  • fix mixed or ambiguous iconography;
  • label icons for screen readers;
  • size icons and touch targets for mobile.

Decisions this skill helps you make

DecisionOptions
Icon styleOutlined for text-heavy UIs, filled for compact contrast; one primary style
System library or customPlatform library first; custom icons that match its stroke and grid
Label or icon-onlyIcon plus label when in doubt; always an accessible name
Filled and outlined for stateOutlined as default, filled as selected; never for decoration
Rendering modeMonochrome for interface controls; richer modes for semantic icons
Container & gridConsistent frames with trim and padding, aligned to an icon grid
Library structureConsistent naming, tags, and component structure in design systems

How the skill works

1

Establish context

The skill checks the platform, the icon library, and whether each icon earns its place.

2

Apply the core

It picks universal metaphors, one consistent style, clear labels, and legible sizes.

3

Surface trade-offs

It presents style, library, label, and state variant choices with a recommendation per context.

Try it with

Pick icons for our app toolbar and label the ambiguous ones.

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Should we use filled or outlined icons, and when do we switch?

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Fix the mixed icon styles and missing labels on this screen.

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Build a custom icon set that matches Material symbols.

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Related skills

1.0.0

MIT

UX Design

Foundations

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