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Modals & Dialogs: AI Skill for UX Design

Modals & Dialogs is an AI skill that only interrupts users for high-stakes moments. Surviving modals get clear titles, explicit buttons, and exits users can always find; the rest become toasts or inline messages.

npx skills add Uxcel-Lab/product-skills --skill ux-modals-and-dialogs

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What this skill does

Helps an AI assistant decide when interrupting users is justified, then design modals with clear purpose and visible exits.

  • Gates the interruption first: destructive actions, critical warnings, or information required to continue.
  • Recommends toasts, banners, or inline messages when the moment isn't high-stakes.
  • Puts the whole message in the title, with body text adding context.
  • Writes explicit button labels that answer the title, two actions maximum.
  • Adds multiple exits: close button, Esc or Back, and outside click when safe.
  • Moves keyboard focus into the modal and never stacks modals.
  • Surfaces modal types and permission timing as decisions with trade-offs.

When to use it

Use it when you need an AI assistant to:

  • decide whether something should be a modal at all;
  • design a confirmation for a destructive action;
  • write modal titles and button labels;
  • fix a modal users struggle to close;
  • design permission requests that get granted;
  • pick between popup, fullscreen, popover, and bottom sheet;
  • review existing modals for interruption abuse.

Decisions this skill helps you make

DecisionOptions
Popup modalThe default for high-stakes interrupts over dimmed content
Fullscreen modalOnly when the task genuinely fills a screen
PopoverThe non-modal default for contextual help
LightboxImage and video magnification in media-rich products
Bottom or action sheetRelated action lists on mobile, per OS convention
Success feedbackInline or on-page, a modal only if users must acknowledge
Permission requestsPrimed, contextual, one at a time, with a reason
System-initiated modalsAlmost never, use banners or badges instead

How the skill works

1

Gate the interruption

The skill checks whether the moment is high-stakes enough to justify blocking the whole interface.

2

Apply the core

It puts the message in the title, writes explicit buttons, and adds multiple visible exits.

3

Surface trade-offs

It presents popup, fullscreen, popover, and bottom sheet options with trade-offs, plus permission timing.

Try it with

Design a confirmation dialog for deleting a project.

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Should this success message be a modal or a toast?

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Review our permission request flow for the camera.

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Fix this modal so users can actually close it.

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Related skills

1.0.0

MIT

UX Design

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